Guest Review – Warhammer Online
The people over at http://www.thewarhammerguide.com sent over a review of the new Warhammer Online game as a promotion for their site.
Guest reviews are always encouraged around here, =) especially since I will most likely not play this game much. Two reasons: it’s mostly PvP and it’s almost exactly like WoW.
The husband did bring home a copy for me yesterday. He installed it and we watched the cinematic (which was awesome!!). After watching him futz around a bit I told him that maybe I would try it after all.
So without further ado, here is our very first guest review/PR pitch. =)
*Warhammer Online Review*
It’s been a long time since a new MMO hit the market that actually had the entire industry buzzing, but Warhammer Online is about to do just that – of course buzz doesn’t necessarily get you anywhere if you don’t have a solid product. So, what is the final word on Age of Reckoning – is it the WoW killer everyone has been dreaming of, or is it another just another Age of Conan – a whole bunch of promise with nothing to back it up?
*The Good Stuff*
There are a lot of positive things going for Warhammer that people can rightfully be excited about. The game, coming out of beta into full release, looks good – there are fewer bugs than even three weeks ago and the sheer volume of content is pretty impressive. In fact, for a game that so many people had focused on the PvP aspect of, the PvE content is solid, allowing players to go through to Level 40 while almost completely soloing (you will need to play a few Public Quests to make it unscathed…sorry PvE only players). And the PvP content itself, as can be expected from a team like Mythic is the deepest of any MMO since their last outing – Dark Age of Camelot.
*The Not so Good Stuff*
Take everything here with a grain of salt as the game is just hitting the shelves this week and frankly, too many people forget that MMOs are never, ever 100% polished at launch. For those that remember WoW’s launch in 2004, you know that things don’t always go smoothly…and don’t get anyone started on Age of Conan from earlier this year. That said, there are a few things that are still problematic in the game. The game’s classes have still yet to be fully balanced and the RvR integration, while masterfully done on paper, doesn’t always work 100% on each map. For a game that requires a great deal more out of your average PC, Warhammer looks an awful lot like Warcraft in the graphics department on high settings (though there have been multiple notes from Mythic about bumping this up for more polish), and there are still a few bugs here and there that can be downright frustrating.
Overall though, Warhammer Online is an incredible achievement – a new MMO that delivers (almost) fully on its promises and that is quite a bit of fun. We’ll see how the big launch goes with a few hundred thousand people playing, but so far, things are looking quite good.