Space Invaders Revolution Review (DS)
This is a game for all those people who used to play space invaders back in the day, for those who want to relive the glory days of when two bit graphics were awesome and games were simpler. Or maybe just for those, who want to torture their kids by trying to share some “history” with them.
For me it’s a blatant reminder of how much I suck at Space Invaders. I sucked at it back then and (shockingly enough) I suck at it now. Thankfully by the time I was introduced to computer games it was already ancient, meaning there were lots of much better options to play. Which is probably why I never got any better at playing it.
The DS version isn’t all about nostalgia; they did tried to modernize the game a bit. It boasts the original version, plus an updated advanced Space Invaders, which are essentially different variations on the original. Additional levels and bonus fighter plane skills get unlocked as you progress through the game.
In typical Japanese style, the skills are unlocked by getting higher and higher scores in the original version. Frankly this mechanism is a bit of a kick in the face, for me anyway, since I’m not terribly fond of the original version.
Regardless of my dislike, the game was an incredible achievement and probably single-handedly introduced the fighter pilot game genre and it was of course a monumental success. Sadly this version doesn’t really do justice to the Space Invader Legacy.
Release date: August 30 2005
Website: http://spaceinvaders.jp/
Developer: http://www.taito.com/
Platform: DS
Genre: Pilot Shooter
Time played: 30 minutes
May 25th, 2010 at 12:13 am
I didn’t like Space Invaders either. I’m horribly slow and the “go faster and faster” thing just made me anxious. In tetris, that mechanic was thrilling, in this game it was just offputting and stressful. I was no good at asteroids either but at least that had fun little space thingys going kablooey.
May 25th, 2010 at 5:39 pm
For some reason I always shoot my own little bunkers also. Bleh.
I agree that the speeding up mechanism tended more in the frantic then challenging. Oh well. Its history, so to speak. =P