Token Female Gamer

This gamer's review of all things computer, console, and games!

Posts Tagged ‘levels’

And then EverQuest became Free to Play.

Thursday, April 25th, 2013

For its 13th anniversary, celebrated this past March, EverQuest finally went free to play. How it managed to maintain a large enough player base to support its continued existence for thirteen years is beyond me. Whatever the case, it is now free to play, which of course meant I had to go back and check out my characters.

But since its been so darn long, finding passwords and email accounts and user names turned out to be a bit more challenging then expected. After a bit of back and forth with costumer service, I now have access to both my old accounts.

My characters are all still there and I have no clue how to play them. I can’t even remember what spells did what! My hopes of having it all come flooding back were quickly extinguished by the realization that EverQuest has changed a lot in the past seven years.


My Puzzle and Dragons Snapshots

Friday, March 22nd, 2013

In an effort to avoid turning TFG into a Puzzle and Dragons blog, I am confining all my latest PnD stuff to one post. I’ve been saving up, be warned. =D


Super Mario 3D Land Review (3DS)

Friday, February 22nd, 2013

The original Super Mario Bros was a seminal game. Not only did it spawn a legion of sequels, but it also catapulted the Mario franchise into the stratosphere in terms of popularity. It also happened to be the inception of my (and many others) life long Mario habit and still holds a very special place in my heart.

And though I’ve played many of the sequels, most of them diverged wildly from the original, expanding the world of Mario in many new and interesting directions.

All good things, but it does make me appreciate Super Mario 3D Land, as few games have evoked as much nostalgia for the original. 3D Land managed to capture the simplicity of the original Mario, with straightforward and short, yet interesting and challenging levels, simple graphics and minimalist backgrounds. But like all great sequels/remakes, Super Mario 3D Land doesn’t forget about progress and includes many of the features found in modern Mario games.

super mario 3d land image japanese title banner hidden luigi art image - token female gamer girl gamer woman gamer geek


Speedy 80 Monk

Monday, February 11th, 2013

world of warcraft monk verina level 80 achievement image - token female gamer girl gamer woman gamer geekProof that Puzzles and Dragons hasn’t been taking up all my time, my World of Warcraft Monk made level 80. Actually, I’m a bit delayed, she is level 81 already.

Not that its taken all that long, leveling in WoW has speed up to such a degree that its actually fun. Or maybe the fun should be attributed to the Monk class, as the amount of overpoweredness that is bundled into this class is ridiculous.

My goal had always been for my Monk to catch up with my husband’s Monk so we could forge ahead together. This finally happened some twenty levels ago. We have since been almost exclusively running dungeons together. Amazing experience, mostly because all the quests for the dungeon are found at the entrance. Then its just a matter of completing the dungeon, and the quests on the way, and levels just seem to fly right by.

To make the entire process even smoother I went with the Brewmaster talent spec (tank), while husband went Mistweaver (healer). This combo makes the wait time, when queuing for dungeons, quite minimal.

Turns out the Brewmaster and Mistweaver Monks are actually really decent at dealing damage, which means I’ve simply stayed in Brewmaster even for the minimal questing we have done. Clearly, Monks are super awesome to level in any talent spec (yes even healing! ~insert sounds of thousands of priests crying here~). I have also completely forgotten how to play Windwalker (DPS talent spec). Oh right, faceroll Spinning Crane Kick!

Monk(ee) Business

Friday, January 18th, 2013

world of warcraft pandarian monk verina level 45 image - token female gamer girl gamer woman gamer geekIt’s probably worth noting that my lack of writing motivation has been somewhat supported by my newest World of Warcraft endeavor, a Pandarian Monk. The original plan hadn’t really involved getting quite so attached, as I made her mainly to get the Pandarian only battle pet. (Gotta chatch them all!)

Yet I was having such a good time playing this new little monk character, that I just kept on going, even after securing the pet. Leveling her has been a breeze. Not only does she have 45% bonus experience from heirloom items (thanks to my higher level characters), but she also gets a unique to monk super buff that gives her 50% bonus experience for up to two hours. It’s the fastest leveling to date and I have to say that I am quite enjoying it!

As of this writing my monk is level 45 and though I have mostly run dungeons with her thus far, I have spent her 40s in Feralas hunting for the illusive Sprite Darter world drop pet. No luck thus far. I shall of course continue to use her leveling as an excuse to mine for pets. I even chose her professions for pet gain, jewelry and mining.

Anyway that’s a rather long-winded way of saying, monk leveling is fun, but I’m not giving up pet collecting or my warlock quite yet. Though I have to say that my poor warlock has been having the worst luck with loot upgrades. She keeps on getting only glove upgrades. Ah well.

Day 57 – Best character progression

Thursday, December 27th, 2012

the legend of zelda wind waker  Link character image - token female gamer girl gamer woman gamer geekCharacter progression is one of those vital building blocks of the average role playing game and probably one of the most challenging to implement smoothly. Finding the balance between effectiveness and progression, while still maintaining a level of fun is what makes role playing games great (or bad as the case maybe).

But the game that does it best, in my humble (ha!) opinion, is the Zelda series. While Link doesn’t have anything as pedestrian as a skill tree, he is always getting acquainted with new weapons and magical artifacts. These of course just happen to be presented to him with such perfect timing, that he always has the perfect tool on hand to get through the next challenge.

Its incredibly satisfying to know that the ‘skills’, or in Link’s case tools, are actually going to be useful. No filler skills here!

The game also has a much more fluid leveling system. The only indication of levels is Link’s collection of heart containers, which provide him with more hit points. These do get collected as the game progresses, but many of them are available outside the general story line, so they only loosely indicate progress or skill level.

No matter what, Link is uniquely prepared for each and every quest he faces. His progress is brilliantly tailored to makes the game fun, interesting, and highly engaging.

Day 38 – Favorite Dungeon or Level (in an MMO?)

Saturday, December 8th, 2012

Violet Hold Bosses

I’m sticking with MMORPGs again on this topic because its what I remember the most. There must be something about the endless repetition of playing the same dungeons over and over that makes them a bit more memorable. Shocking, I know. =P

Favorite World of Warcraft dungeon is by far Violet Hold. I love how the entire dungeon is contained in a single room, gladiator style. While there are still quite a few trash mobs, the entire experience seems a bit more fresh as they spawn in random locations around the room. The boss selection is also random.

Lower Guk Dead Side

Favorite EverQuest dungeon is hands down Lower Guk. It was a make or break for Enchanters in that place, with tight quarters and lots of mobs and endless trains. There was no better dungeon to learn how to truly crowd control, except maybe the original Cazic Thule. That’s some of the most fun I have had in an MMORPG, probably ever.


(Side note: still posted on the 8th!! Been so busy and I haven’t managed to pre post any yet. Ah well. I’m not late!!!)

Day 35 – Favorite scary moment in a game

Wednesday, December 5th, 2012

Diablo Butcher Room

While I don’t really play scary games anymore, there are a few scary moments that have lived with me forever more.

One of them is the Butcher from Diablo. His terrifying “Fresh Meat” taunt was made even scarier by the random level design. Though he would only call out once a character entered his general vicinity, it was impossible to know where what the hell he was located. The rest of the level would see me inching along, trying desperately not to run away, but dreading the moment that the Butcher would ambush my character. This inevitable occurrence ALWAYS caught me by surprise, even though he announced himself from multiple screens away.

The other was the first Aliens Doom mod. The mod itself was fun, but the brilliant thing about it was that the entire first level was empty. I had no idea of course and was totally stressed out the entire level. Proof that my imagination is a thousand times scarier then anything anyone else can come up with.

Guild Wars 2 Account Hacked

Friday, November 30th, 2012

Right before Halloween, after taking a little WoW break from Guild Wars 2, I decided to log in again and maybe do some fun Halloween events. Well, my email was rejected for no apparent reason. So I emailed costumer service at ArenaNet saying that I couldn’t log in to my account. They got back to me a day later saying that my issue had been passed on to another department and someone would get in touch with me soon.

Then silence for a month. A whole month!! I really should have complained sooner and not waited, but I’m busy and they did say they would get back to me.  I finally emailed them yesterday. Though I tried to be polite, the month long silence made it difficult. But they came through and as of today have restored my account.

Turns out it was hacked. Well, I assume that’s what it means, since  I now have to verify my email EVERY time I log in, bonus hardcore security measures. Also my level 5 hunter is now level 80.

It could of course be that the ArenaNet people felt really bad for me that they left me hanging for so long and bumped my character up to max level. Yeah, probably not.

I will say that it is really strange having a maxed out character that I have hardly played. Having not invested much more then picking the character’s name, gives me very little connection to it, not only in how to play, but also in familiarity. And knowing that someone else invested time and energy to level, actually makes me feel a little bad. I’m not sorry that I  have my account back, but I am rather sorry for all the time that was lost by someone out there.

My Mesmer thankfully was left alone! Still level 28 with all her gear. She always was my main and I really enjoyed exploring the world with her.

So thank you Hacker for not deleting or screwing up my characters, for not messing with the guild, for not selling all my stuff. Hope you had a good time playing your free version of Guild Wars 2, time to buy your own copy.

Tree Druid healing is a thing again

Sunday, November 18th, 2012

Now that my Warlock is getting all squared away, reached 90 and equipped her well enough to raid, I find I have time to think about the possibility of leveling other characters. But which one to pick?

Well last night my husband pointed out to me that Druids have the option to be in perma tree form again, thanks to this nifty glyph. Yes, I am sure that everyone but me has known about this forever since it was in beta, but I just dont have the bandwidth to keep up with all the news.

Anyway, that pretty much made the choice for me. The entire reason I made my druid, way back when, was so that I could play a tree! And now I can again!!!!!

Now to figure out talents and how to play. Ugh.

Oooh, a little Warlock side note, I switched her to Affliction and am loving it. Demonology was kind of a cluster-f to play, but am finding Affliction quite intuitive and easy.