Token Female Gamer

This gamer's review of all things computer, console, and games!

Posts Tagged ‘mmog’

Day 46 – Favorite art style

Sunday, December 16th, 2012

In general I favor graphics that stay far away from the uncanny valley; preferably cute, with bright complimenting colors and clean lines. In short, Cartoony with a strong Anime slant.

The game I picked for best graphics in the first 30 days segment was Kiry’s Epic Yarn, a graphically brilliant game, which is a perfect example of my cuteness tolerance.

But Kirby is a round ball, and though very cute, isn’t really the greatest example of my bipedal character preference, nor 3D backgrounds. Guild Wars 2’s characters are fairly good and the backgrounds in World of Warcraft are pretty, but I think the game that sums up my artistic preference the best is Aion.

While I didn’t play the game for long, as the mechanics were troublesome at best, I still found the graphics stunning. I loved the character looks, very anime with lots of style options and the backgrounds were vibrant and lush with color, absolutely beautiful. If only the game itself has been as great as the graphics.

          aion blue dragon image online mmorpg - token female gamer girl gamer woman gamer geek      aion green world image online mmorpg - token female gamer girl gamer woman gamer geek      aion female character flying image online mmorpg - token female gamer girl gamer woman gamer geek

Day 40 – Favorite quest

Monday, December 10th, 2012

My Enchanter with her epic staff

I may be a bit soured by the latest World of Warcraft Expansion: The Dailies of Pandaria, but quests have been become so very tedious, repetitive, and simply another vehicle for story telling. In MMORPGs especially, but I find this also to be the case in single player role-playing games.

While I appreciate the guidance and rewards that quests provide, they just don’t feel very epic anymore. And by epic, I don’t mean that the story associated with them is incredible, I mean the challenges I face, the rewards I receive, and the flush of delight that succeeding brings.

I should probably be more specific, I’m only looking at explicit quests. This is different then the goal of a game, like Mario rescuing the princess or Link defeating Ganondorf.

But what to choose given my current ennui with quests, nostalgia of course! I picked my Enchanter Epic Quest from EverQuest as my favorite.

Of all the epic quests in EQ, I think the Enchanter Epic had some of the best design. Though it was really hard and I worked on it forever (months!), it was the perfect balance of solo work and raid help. Plus the raid mobs, while challenging and fairly rare, weren’t impossible (hello cleric epic). I was also lucky enough to have an extremely supportive guild and husband who made it all possible.

Probably the best thing of all was that the Epic Staff, that the quest resulted in, was literally a game changer for my class. It’s usefulness was certainly worth all the effort we put into the quest.

That was a truly epic quest!

Day 39 – Achievements, to get or not to get

Sunday, December 9th, 2012

In general Achievements are something I avoid actively pursuing. This also goes for trophies or any other sort of meta marker that game companies come up with. The only exception I have found thus far is World of Warcraft.

To me, achievements are essentially random non story line activities (aka errands) that help extend the amusement of the game. Which makes perfect sense in a MMORPG setting, as the entire purpose of the game is get the player to come back forever more, wasting years of their lives away. It doesn’t matter if the achievements are as asinine as ‘carry four specific potatoes around the world, then cook up a batch of fries, and hand one to each playable race in the game’ because someone out there will have a good time doing it. People always need more to do.

But when it comes to non-persistent games, like Mass Effect+, Diablo+, Portal+, Halo+, etc, I just don’t have any interest in pursuing mostly idiotic goals for a few measly achievement points. Maybe if I felt a strong urge to replay games, this would be different, but as it stands I’m mostly a single play through sort of gal. I really appreciate that some games end.

The other fault with the system is that since developers design achievements and trophies, there is no standard for determining difficulty. In one game three achievements might take forty hours of game time, yet in another game three achievements might be unlocked in the first five minutes. This lack of uniformity makes achievement points an incredibly inaccurate form of measurement. And just like all systems that try to narrow the human experience down to a number, this score fails to accurately represent any gaming experience. So I mostly just ignore it.

Strangely enough, this lack of achievement consistency has resulted in a meta game where people play games solely for the purpose of achievement mining. They literally pick the game not for fun or interest, but only for the ease of gaining achievements so they can boost up their total achievement score as fast as possible.

Not that this is bad in any way; we all find amusement in different things. But my fun is had by simply playing games to enjoy them. The time I spend playing a game is a much better indicator of how much I like it.

There you go! That was a rather long winded way of saying that I sometimes go after achievements in World of Warcraft, but otherwise all the achievements I have are unintentional.

Day 38 – Favorite Dungeon or Level (in an MMO?)

Saturday, December 8th, 2012

Violet Hold Bosses

I’m sticking with MMORPGs again on this topic because its what I remember the most. There must be something about the endless repetition of playing the same dungeons over and over that makes them a bit more memorable. Shocking, I know. =P

Favorite World of Warcraft dungeon is by far Violet Hold. I love how the entire dungeon is contained in a single room, gladiator style. While there are still quite a few trash mobs, the entire experience seems a bit more fresh as they spawn in random locations around the room. The boss selection is also random.

Lower Guk Dead Side

Favorite EverQuest dungeon is hands down Lower Guk. It was a make or break for Enchanters in that place, with tight quarters and lots of mobs and endless trains. There was no better dungeon to learn how to truly crowd control, except maybe the original Cazic Thule. That’s some of the most fun I have had in an MMORPG, probably ever.


(Side note: still posted on the 8th!! Been so busy and I haven’t managed to pre post any yet. Ah well. I’m not late!!!)

Day 36 – A sequel that was awesome

Thursday, December 6th, 2012

It’s incredibly difficult to make a sequel better then its predecessor. On the one hand you have the fans that loved the original and any derivation is anathema; while the opposing side demands improvements and beyond, the game must evolve. It’s an almost impossible task that sequels must face.

The most successful sequels in my opinion are ones that make the player forget all about the predecessor, by either being such a huge improvement or by reinventing the entire concept. A small example: Diablo 2 increased movement speed so much that returning to Diablo was painfully slow.

Tomb Raider 2 is a great example of a game that made vast improvements, while still remaining faithful to its antecedent. While it was very obviously a sequel, in that most of the games mechanics stayed the same, most of them were fine tuned to create an even better and more flexible experience. The story was better, the graphics were better, the levels were better, and the guns were better, creating an overall just better game.

Guild Wars 2 is my choice for game sequel that reinvented itself. While it still maintained the look and PvP focus, the game mechanics are vastly different and I think much improved. Guild Wars 2 is simply a far superior game, though still plays as an MMOrpg. They clearly learned from their first effort and decided to try something rather different, which really makes the whole game stand out from the crowd.

Day 32 – Favorite Boss Encounter/Raid

Sunday, December 2nd, 2012

Most of my raid experience, thus far, has been limited to EverQuest and World of Warcraft. Not that raiding has really been around for that long as it’s really a phenomenon of the MMORPG genre.

Bosses on the other hand seem to have been here since the dawn of video games. Okay maybe not quite the dawn, but a long long time, which makes picking a favorite not easy. Then again boss fights have never been my favorite part of playing video games anyway, as they mostly represent a wall of difficulty that one must scale to continue on with the fun. All that being said I’m forgoing picking a boss, there isn’t one that I can think of that hasn’t felt like a chore to defeat. (I tried, I really did!)

Naxxramas map of bottom floor.

Not that raids don’t feel like chores most of the time. EverQuest in particular made raiding into a horrible marathon of an experience. After quitting EQ, it took me a long time to ever want to raid again. So traumatized.

But I did, eventually, and discovered that raiding in World of Warcraft was much different. As for my favorite, I would probably say Naxxramas, the Lich King expansion version.

Since this was the expansion that eventually brought me back to raiding, I didn’t experience what Naxxramas was like before it was revamped, so I can only speak to its current state.

The dungeon itself is divided into four lower sections that are all reachable from the central entrance, and an upper section where the end bosses are found. This layout makes it easy to shorten the raid or break it up into more manageable sections.

The mechanics of the boss fights, while challenging, are not as complicated as some later raids have gotten. Challenging enough to be tricky but not overly so, allowing for fun to enter the mix.

Star Wars the old Republic Review (PC)

Wednesday, November 14th, 2012

This review, like most of them, is long overdue. The delay is mostly owing to my abandoning the game quite early on and thinking I would come back to it. Well, to be honest, requiring myself to come back, since I didn’t feel I had played enough to give it a fair review.

But it’s become quite obvious that I am not going to return and the review will have to happen regardless. Any guilt I had, has been assuaged by the eight months of subscription I have paid for a completely inactive account – its time to be done.


MMO Update

Thursday, November 8th, 2012

In an effort to curb my excessive World of Warcraft focus, I have recently tried to return to some of my previous MMOrpgs, like Guild Wars 2 and Star Wars the Old Republic. It hasn’t been the most successful distraction of all time, but its not entirely my fault.

Guild Wars 2, I tried to log in about ten days ago and found that it wasn’t recognizing my email address. Sent in a request for information via email and have yet to hear back from them. TEN days! Nothing. I still can’t log in, I have no idea why, but I’m getting rather pissy about it.

In the mean time I thought, oh I can boot up my old Star Wars the Old Republic account and see whats happening there. Due to my inactivity, there was a rather massive patch when I finally logged in again. Not only did it take forever to download, but it hard locked my computer twice.

Which means, though I had the best of intentions, I haven’t actually played any other MMO but WoW.

As for World of Warcraft, since I can’t successfuly replace it, lots of time has been spent working on my warlock. Turns out the end game (things to do after you hit max level) mostly revolve around daily quests. Not my favorite thing in the world, but I’m hoping that after I gear her up, I can ignore the daily quests from then on out.

Plus side is that this expansion seems to be the rise of Warlocks. Currently they are one of the highest ranked dps classes and they got a fancy new epic quest this expansion. Yup, already started it!

Short of it, World of Warcraft Wins.


Battle Pets Rabbit Hole

Wednesday, October 10th, 2012

It seems like forever since I wrote or posted anything. The fault lies completely with WoW. I am merely a victim of a rediscovered fascination that prevents me from doing anything else. Down the Mists of Pandaria Rabbit hole have I fallen and been consumed by the world of battle pets; and am finding myself quite unwilling to leave.

But I thought I would at least share what my team looks like currently. The irony here is that it took me so long to finish even this small blurb that I had to update my battle pets image three time to remain current. A true testament to how my obsession with pets is causing some (totally minor) procrastination in the rest of my life.

Anyway here is my most current team:

I am really liking the Thor and Spider combo for leveling. Most of the low level wild pets are Critters or Beasts, which these two are good against. Onyxian Whelpling is there to battle anything else. =)

Oh and Battle Pets turns out to be a rampant achievement gain. Bonus is that since I have to travel around the entire world to find pets, I can finally complete the World Explorer achievement. I always did feel like World Explorer should be a by product of doing something useful, or more useful anyway. =P

Here are a few of my recent Pet achievements:

I will add that I am leveling my Warlock, its just slow going. This is mainly because leveling in Pandaria isn’t terribly exciting. Actually much of the rest of the game is very much of the same old. Thus much of my motivation for leveling to 90 is pets related. Pandarian flying will make pet collecting much easier, once I finally get my pets leveled up enough to go hunt on the Island of Pandaria.

Now back to my rabbit hole! <3

Happy Panda Day

Tuesday, September 25th, 2012

Mists of Pandaria is live today! Go panda party. Okay for me its going to be a level to 90 party. Same thing. =P