I may be a bit soured by the latest World of Warcraft Expansion: The Dailies of Pandaria, but quests have been become so very tedious, repetitive, and simply another vehicle for story telling. In MMORPGs especially, but I find this also to be the case in single player role-playing games.
While I appreciate the guidance and rewards that quests provide, they just don’t feel very epic anymore. And by epic, I don’t mean that the story associated with them is incredible, I mean the challenges I face, the rewards I receive, and the flush of delight that succeeding brings.
I should probably be more specific, I’m only looking at explicit quests. This is different then the goal of a game, like Mario rescuing the princess or Link defeating Ganondorf.
But what to choose given my current ennui with quests, nostalgia of course! I picked my Enchanter Epic Quest from EverQuest as my favorite.
Of all the epic quests in EQ, I think the Enchanter Epic had some of the best design. Though it was really hard and I worked on it forever (months!), it was the perfect balance of solo work and raid help. Plus the raid mobs, while challenging and fairly rare, weren’t impossible (hello cleric epic). I was also lucky enough to have an extremely supportive guild and husband who made it all possible.
Probably the best thing of all was that the Epic Staff, that the quest resulted in, was literally a game changer for my class. It’s usefulness was certainly worth all the effort we put into the quest.
That was a truly epic quest!