Most of my raid experience, thus far, has been limited to EverQuest and World of Warcraft. Not that raiding has really been around for that long as it’s really a phenomenon of the MMORPG genre.
Bosses on the other hand seem to have been here since the dawn of video games. Okay maybe not quite the dawn, but a long long time, which makes picking a favorite not easy. Then again boss fights have never been my favorite part of playing video games anyway, as they mostly represent a wall of difficulty that one must scale to continue on with the fun. All that being said I’m forgoing picking a boss, there isn’t one that I can think of that hasn’t felt like a chore to defeat. (I tried, I really did!)
Not that raids don’t feel like chores most of the time. EverQuest in particular made raiding into a horrible marathon of an experience. After quitting EQ, it took me a long time to ever want to raid again. So traumatized.
But I did, eventually, and discovered that raiding in World of Warcraft was much different. As for my favorite, I would probably say Naxxramas, the Lich King expansion version.
Since this was the expansion that eventually brought me back to raiding, I didn’t experience what Naxxramas was like before it was revamped, so I can only speak to its current state.
The dungeon itself is divided into four lower sections that are all reachable from the central entrance, and an upper section where the end bosses are found. This layout makes it easy to shorten the raid or break it up into more manageable sections.
The mechanics of the boss fights, while challenging, are not as complicated as some later raids have gotten. Challenging enough to be tricky but not overly so, allowing for fun to enter the mix.