One of the most irritating things about Words with Friends is that it doesn’t care about what sorts of words get played. This means that when fabulously awesome words pop up there isn’t much incentive to play them. Point wise its all about placement on the board, not word composition.
But since I don’t care all that much about winning I mostly just get irritated when I get a fun word like “Matrix” and can’t find a single place to play it.
That one just happened recently. But I could not find a single place to play it. Sooooo frustrating! And this is probably the only time I will ever have the chance to play it!
So I glowered at my phone for a few days in a row and then went for a different tactic. I played my left over letters until I found an opening.
It certainly wasn’t a power play, but it was incredibly satisfying to finally play it. =D
My highest Words with Friends word yet! 153 points is not too shabby. =)
Played ‘Mistake’ my previous turn and thought myself quite clever as the word nestled right in between two Triple Word bonuses. My fabulous opponent didn’t take advantage, so I had the chance to play Zeps on the Triple Word bonus with the Z landing on a Triple Letter bonus.
Zep, BTW, is the name of a large sandwich, and yes I had to look it up. =P
With Zynga’s purchase of the Words with Friends title, it was only a matter of time before the onslaught of ‘with friends’ titles began. I am positive that ‘Hanging with Friends’ is mainly the flagship, the forerunner in the ‘with Friends’ campaign that Zynga will launch on the social and mobile networks. Quantity over quality does seem to be their modus operandi.
But my Words with Friends devotion overshadowed any Zynga concerns and so I tried the new Hanging with Friends.
I came across this expansion at my local game store (love that place!) The box said Small World, which automatically made me pause. As I noticed that it was an expansion I did not own, my internal debate team reared its ugly head; it went something like this: Ooooh Small World expansion….but we already have so many and do we really need even more races to play?…..but more is better right?….so many we can hardly fit everything into the one box?….but its SMALL WORLD!!..
On and on it went with me frozen in place. Gradually the opposing team gained footing (I really didn’t NEED another expansion) as I prepared to leave the premises and stop all the staring. Much cheering ensued on the opposing team.
The supporting team, fearing the end was neigh, rallied a last ditch effort! Caving, I took down the box to at least give it a once over before walking away.
Time slowed down, the angels sang, and ten geeks got laid, for I saw that the expansion came with its very own storage box. I had to have it!!
The losers slunk away defeated as the supporting team threw a winners party riot. (It gets loud in my head sometimes.)
Small World has been my de facto first pick on game night for quite a while now. This odd tendency of mine emerges when a new board game catches my fancy and Small World certainly managed to hook me.
In short it’s a territory and conquering game. Held territory earns points, with the highest point holder at the end winning. Pretty standard stuff, but where it gets interesting is the race selection.
Hello, Scrabble on the iPhone. Sound boring? Yeah that’s what I thought too. Frankly this was a game I was more then happy to ignore.
See, I suck at spelling, which means my spell checker and I have a very deep and overly dependent relationship. Okay, the dependency might be a bit more weighted to my side.
Starcraft 2 must have been an incredible struggle to make. Not that I can fault Blizzard, because, lets face it, creating a sequel to Starcraft – one of the largest and most popular PC games to date, the game that single handedly saved South Korea (okay I made that one up, but it is a national pastime there) – must have been an incredibly difficult challenge.
How to give all the Starcraft fans a game they could recognize and yet still create something new?! Choices had to be made and clearly it was not easy, because it took them over ten years.
Despite everything, the game was finally released and it has been an unmitigated success. Proof: The Starcraft 2 Plane! (Okay it’s a cross promotion with Korean Air, but still how awesome do you have to be to get to advertise on a plan?!)
I completely forgot to mention that its Fantasy Football time again! Actually its almost halfway done. My not posting might have a bit to do with my incredibly bad record this year. My team is currently 2-6. Thats right, two wins and six losses and it doesn’t look to be getting better.
Fantasy Football has just not been going my way this year, though I guess since I won last year, its karma. =)
I would post my roster, but its been in so much flux (due to injuries and suckyness and byes) that I haven’t had the same team for more than two weeks in a row. Oh well.
Here is a game that should have been great, it sounded great, it sold great, and it even looked great. Turns out, the idea of the game was far better than the execution.
The premise revolves around a boy character that can draw things to life. A skill he desperately needs to be able to solve all the puzzles that are popping up in his life. Each level contains a star that he must reach. If the star is on the top of a tree, he draws a ladder to life and climbs up it.
It’s a really neat idea and with over a thousand different items that register on the drawing board one would think there would be an incredible amount of flexibility and creativity involved with solving each puzzle. The thing is, I couldn’t come up with more then twenty items that were useful. Ladder, helicopter, rope, box, trashcan, ax, ramp, and rock; okay maybe more like ten items.