Token Female Gamer

One gamer girl’s review of all things computer, console, and games!

Posts Tagged ‘strategy’

Happy StarCraft Twosday!

Tuesday, July 27th, 2010

I can take no credit for the title, that was all my husband. <3 TFG

Scribblenauts Review (DS)

Wednesday, May 5th, 2010

Here is a game that should have been great, it sounded great, it sold great, and it even looked great. Turns out, the idea of the game was far better than the execution.

The premise revolves around a boy character that can draw things to life. A skill he desperately needs to be able to solve all the puzzles that are popping up in his life. Each level contains a star that he must reach. If the star is on the top of a tree, he draws a ladder to life and climbs up it.

It’s a really neat idea and with over a thousand different items that register on the drawing board one would think there would be an incredible amount of flexibility and creativity involved with solving each puzzle. The thing is, I couldn’t come up with more then twenty items that were useful. Ladder, helicopter, rope, box, trashcan, ax, ramp, and rock; okay maybe more like ten items.

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StarCraft 2 Beta, Bullet proof NDA!

Thursday, April 22nd, 2010

The folks over at Blizzard have come up with an ingenious solution for assuring NDA (none disclosure agreement) compliance for their latest StarCraft 2 beta (at least for me anyway.)

Step 1 – Make the beta online only.
Step 2 – Only enable head to head game play.
Step 3 – Invite all the best StarCraft players in the world (yeah that’s right, Koreans also, you know a whole nation of people who are born instinctively knowing how to play StarCraft.)
Step 4 – Sit back and rest assured that most people will never actually make past the first five minutes of any game as they have no chance of beating anyone with crazy SC skills.

Makes it hard to break that NDA if you have no way of really seeing much of the game.

That is certainly how its been for me. The longest any of my games have lasted thus far have been around ten minutes and they usually consist of me oohing and ahhing over how my poor team is getting their asses handed to them by units I didn’t even know existed.

Shocking that I haven’t been playing more of the beta, I know.

<3 TFG

Slept through April one!

Friday, April 2nd, 2010

Somehow I totally missed April Fools this year. Granted its not really a holiday (sort of like Pie Day) but its all in good fun. And fun is after all fun, right? (^_^)
Turns out that I hadn’t really missed all that much. Then again I’m a day late so maybe I missed all the fabulous ones.
Anyway, here are the ones that I think are definitely worth sharing:

-Bungie reveals new turn-based Halo Mulitplayer!!
http://www.bungie.net/News/content.aspx?type=topnews&cid=25354

-Blizzard finally puts in an accurate EPEEN rating into WoW. Now everyone finally knows how leet you are by just looking at your head.
http://www.worldofwarcraft.com/info/underdev/equipmentpotency.xml

-Google Japan developes a new “Japanese” keyboard, solving years of struggle with substandard “romanised” keyboards.
http://translate.google.com/translate?u=http://googlejapan.blogspot.com/2010/04/google.html&sl=ja&tl=en

-Spam just got a sparkle upgrade: Canned Unicorn Meat!!
http://www.thinkgeek.com/stuff/41/unicorn-meat.shtml

Final Fantasy Crystal Chronicles – My Life as a Darklord Review (WiiWare)

Monday, March 22nd, 2010

Evil never looked so cute. Or maybe cute never tried so hard to be evil. Whatever the case, cute clearly triumphs over evil in this fabulously entertaining tower defense game.

I have long been a fan of playing the dark side of things, especially when presented in a humorous light. Dungeon Keeper 2 hooked me, while Overlord cemented my devotion. FFCC – My Life as a Darklord only reaffirms that humor and evil are made to go together. Throw in some cute and it’s nigh irresistible.

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Weekly WoW Woes

Thursday, February 4th, 2010

(Its such an awesome title how could I not run with it?!!? Probably should have been Monthly WoW Woes, but that certainly doesn’t roll off the tongue as well.)

DPS (Damage Per Second). The never ending quest for the all time highest damage output EVER. What is the DPS ceiling and how can I get there???

Since both of my World of Warcraft characters are DPS-centric, this question comes up for me often. My love-hate relationship with recount doesn’t help, as I can’t seem to get by without it, but playing with it is almost as impossible. Would I do better without it? Keeping track is eminently distracting. Though having such a clear display of ones performance (compared to everyone else) is highly motivating.

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2009 – Champion!

Tuesday, January 5th, 2010

Fantasy Football Champion ’09, that’s me!

I ended up drafting first, which might have helped, but then I’m never sure who to draft, thus my draft order is always a bit wonkey. Never the less I got a team that started out a bit slow but ramped up nicely.

The team finished the season middle of the pack and as luck would have it, most of my players actually participated in the final fantasy playoff weeks.

I dedicate this win to Wes Welker ~sniff sniff~ who kept us strong but had to leave us at the end for a serious knee injury.

Thank you team! I couldn’t have done it without you. =)

<3 TFG

World of Warcraft Raiding 101 (or how to become hardcore!) Part 4

Tuesday, October 27th, 2009

External Additions

This is a huge topic. The meta-game for WoW is already incredibly complicated, but the meta-game for the WoW-software dwarfs it by leaps and bounds. From new interfaces to smaller addons; a vast array of options are available. Then of course we can’t forget Ventrilo and all the hardware that that spawns.

Oh you could play without all these fancy gadgets and gizmos but they really help in so many situations by increasing response time, easier access to all raid members, alerts, maps, shortcuts, and so many more wonderful ease inspiring additions that playing without almost seems archaic. Granted on a bit patch day you will be playing without them, until they are patched anyway.

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World of Warcraft Raiding 101 (or how to become hardcore!) Part 3

Monday, October 26th, 2009

Strategy

This really comes in two parts, strategy on how to play your character and strategy on how to be successful in an encounter. Both of these can be theorized ad nauseum, but nothing can make up for experience. So brush up online and then jump in.

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World of Warcraft Raiding 101 (or how to become hardcore!) Part 1

Friday, October 23rd, 2009

Taking the step from being a casual player, who runs a few heroic dungeons every now and then, into a player that is raiding effectively and with purpose (my definition of hardcore) is a massive undertaking. It requires far more focused knowledge and experience then just playing casually. Suddenly many aspects of your character, aspects that were easily ignorable before, become incredibly pertinent.

world of warcraft raiding 101 banner - how to become hardcore - token female gamer girl gamer

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