One of the main reasons that I started with the Lego Star Wars review was to use it as a baseline. Fundamentally, Lego Batman is the same game. Why rehash all their similarities then?
Since my last top five list revealed the serious lack of quality in game to movie adaptations, I thought I would follow up with some great online material.
While there are a ton of game related videos out on the web, it has been challenging to find the ones of higher quality. All of these were given to me via web word of mouth, aka group emails.
Be warned, some of these are not kid or workplace friendly.
While Uwe Boll has garnered game to movie adaptations a horrible reputation, there are in fact a few movies about games that have managed to not offend, even entertain.
And though Mr. Boll can be attributed with the most recent epidemic of terrible remakes, the trend was set long before. Super Mario Bros anyone? In a way he is really just carrying on a long-standing tradition.
Actually there are more game related movies then I realized. This is a decent list. I’m not sure how complete it is, what I can say is that most of the game movies that I have seen are on it.
Some of these movies found their way into my favorite pile and that’s what this is really all about.
I should mention that I chose these movies not for their award worthiness or for their ability to bring about world peace. They managed to sneak into my top five because I enjoyed watching them. And lets not forget that the genre is sparse on quality, thus expectation is brought down a lot (a LOT).
What type of game would a world famous director make? The answer has now been revealed; digital Jenga, aka BoomBlox.
That’s right; Steven Spielberg broke barriers and slummed it with the computer game development geeks to make a game. It’s not clear how involved he really was. He is credited as being Creative Director (which could mean anything, participation wise). Most likely he contributed to high concept designs, played monthly builds, and gave feedback then.
Regardless of all that Mr. Spielberg joined the elite group of game developers that have their name over the title, and I’m sure that in his case it helped sell quite a few units. All those clueless soccer moms shopping for Christmas presents migrate to the one name that’s familiar to them.
Both of these are demo reviews. Wanting to indicate that within the review I used a new special mushroom type. Seems that I will use any excuse to come up with new mushroom type. =)
I really didn’t feel good about doing a whole review on either. Even though I fully utilized the playtime of each demo, I was limited by what sections of the games were available. Its doubtful I made it past an hour play on either.
Each game was looked at more in regards to whether the demo would encourage purchasing the full version or not.
That being said, I have not purchased the full version of either game. Why? Well you will have to read the reviews to find out.
It did occur to me while writing the reviews, that maybe I should purchase these games, just so I can support the small developers, the underdogs, and the innovators. The game industry needs more Geometry Wars and Braids out there pushing the boundaries, helping everyone redefine what is profitable and worthwhile.
This doesn’t seem like a whole new game to me. The new additions, 3d models and different game modes, don’t change the fact that the core game is essentially the same as its predecessor.
Requiring precision jumping in vast quantities to achieve a solution is always frustrating and often cruel, relegating Jumping Puzzles high on the list of most irritation video game genre.
In this respect Braid is no different. Where it stands apart is that it provides us the ability to instantly rewind at any time. Over jumped, no problem just rewind. Died, no problem instant rewind!
When setting out to start working on this game, the developer’s prime directive must have been: let us bring Ticket to Ride the Board Game to the unwashed masses that inhabit the xBox live community. And they succeeded. The xBox live version is just like playing the board game on TV.
The game came bundled with my new memory stick. Our xBox started freezing so I wanted to store my profile on the memory stick instead of the hard drive. (Must save my 350 achievement points!!)
I think I played a demo version of this game at one point. Anyway it was interesting enough for me to actually want to give it a shot, plus its pretty. ^_^
Geometry Wars Retro Evolved Review
Everyone starts off with a peashooter as a beginning weapon. It’s almost impossible to aim, especially as a new player (behold my lack of skills).
It seems backwards to me that the game starts you off with the most difficult weapon. Every weapon after that is far more useful and seems to shoot out ten times as many projectiles.
Why not start with one of those end weapons and then as you progress and are able to hone your skills the weapons give you less support? Now that would be a true challenge. Defeat the hard levels with the peashooter.