Posts Tagged ‘loot’
Thursday, February 4th, 2010
(Its such an awesome title how could I not run with it?!!? Probably should have been Monthly WoW Woes, but that certainly doesn’t roll off the tongue as well.)
DPS (Damage Per Second). The never ending quest for the all time highest damage output EVER. What is the DPS ceiling and how can I get there???
Since both of my World of Warcraft characters are DPS-centric, this question comes up for me often. My love-hate relationship with recount doesn’t help, as I can’t seem to get by without it, but playing with it is almost as impossible. Would I do better without it? Keeping track is eminently distracting. Though having such a clear display of ones performance (compared to everyone else) is highly motivating.
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Tags: guide, hunters, loot, rants, skills, strategy, warlock, world of warcraft
Posted in Computer Games, News, Thoughts | 2 Comments »
Monday, January 18th, 2010
Okay, so maybe not all woes, but all it is certainly time for my weekly WoW ranting. (Hmm maybe I should do this weekly, might be cathartic.)
Somehow I have gone from being mildly interested in raiding, to raiding consistently four days a week. Since the new dungeon came out, Ice Crown Citadel (ICC), I got invited to be a guest (Hunter) on a regular ICC10, which turned into semi permanent. Then my little guild started running an ICC10 (Warlock does guild runs) and we got invited as a guild to join an ICC25, which has been taking two days a week so far.
The guest gig currently has the best success rate, as it’s a more consistent set of people. Our guild is too small so we always have to pick up a few extra random people (same with the 25man run). But overall the challenge is exciting and succeeding is invigorating.

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Tags: hunters, loot, raid, rants, warlock, world of warcraft
Posted in Computer Games, Thoughts | 5 Comments »
Saturday, December 26th, 2009
The latest patch for World of Warcraft (patch 3.3) was recently released, featuring a few new dungeons and of course lots more gear to get.
Being the good little WoW hamster that I am, I hopped onto the gear and reputation grinding mill as soon as I possibly could. And most other times I find myself happily chasing that tantalizing carrot dangling ever so close to my nose, yet with this latest patch it seems like I am running through mud.
Adding in the badge system for purchasing gear and items was a brilliant move that opened up gear to a much larger group of people. With the 3.3 patch, new gear was added and along with that they added new badges to purchase the higher level gear. Only they made the new Frost badges almost impossible to get, unless of course you are raiding.
Even for those raiders out there, there is only one new raiding dungeon that was added. The only place that drops frost badges! To top it all off, they didn’t even finish the dungeon! Its still missing quite a few bosses.
/sigh
So I lumber through the mud, though its wearing on my patience. But I do understand why the decided to take this route. This is the last new content before the next big expansion and frankly its not much. How this is going to last for the next 8 months to a year until Cataclysm, I dont know.

Tags: loot, patch, rants, world of warcraft
Posted in Computer Games | No Comments »
Monday, October 26th, 2009
Strategy
This really comes in two parts, strategy on how to play your character and strategy on how to be successful in an encounter. Both of these can be theorized ad nauseum, but nothing can make up for experience. So brush up online and then jump in.

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Tags: guide, levels, links, loot, skills, strategy, world of warcraft
Posted in Computer Games, Thoughts | 2 Comments »
Saturday, October 24th, 2009
The Character
The single most successful way to increase character effectiveness is to focus on enhancing the character itself. This means choosing a purpose and then getting the various character aspects – talents, skills, equipment, buffs – synched so they properly support said choice. Essentially you figure out what you want your character to be able to do and then you set them up with the best options available.

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Tags: guide, levels, links, loot, skills, world of warcraft
Posted in Computer Games, Thoughts | No Comments »
Saturday, October 17th, 2009
It took me a while to get into the idea of Achievements in World of Warcraft, mainly because I disliked them so much on the console. Unlike the console version of achievements, which are essentially a glorified score board, the WoW achievements confer awards.
In fact it was one such award that started me on this crazy ride. My husband pointed out that one of the awards was a purple drake, a flying mount. As purple is one of my favorite colors I was immediately determined to get it.
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Tags: achievements, hunters, levels, loot, mmog, pets, seasonal, world of warcraft
Posted in Computer Games, News | 4 Comments »
Sunday, October 11th, 2009
The second expansion for World of Warcraft, Wrath of the Lich King (WotFK), graced us with its presents a mere year and ten months after the last expansion. (Woot! Our wait was cut by four months!)
Feature wise, it was very similar to the previous expansion, a new continent to explore, new higher levels to reach, more quests, more dungeons, and more loot. They even added a brand new class to play.
And yet, WotLK has been the more successful expansion. Clearly a lot was learned from the previous two games, because they somehow managed to keep and fine tune features that worked well while weeding out most of the irritating bits.
But not all the features are recycled, loads of new ones joined the frey, seamlessly blending new and old. A few of the most notable additions being: achievements and vehicle-combat.

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Tags: adoration, cooperative, guide, levels, loot, mmog, online, skills, world of warcraft
Posted in Computer Games, Mac, PC, Reviews | 3 Comments »
Saturday, October 3rd, 2009
The Burning Crusade (BC) expansion was release just a bit over two years after the original World of Warcraft MMORPG went live, and boy was it long overdue. While there is no doubt that WoW was a massive achievement (feat of strength?), it was by no means content rich enough to remain engaging for two years.
It certainly didn’t hold my attention as I took a long break before BC came out. In fact quite a few of my friends took breaks at similar times.
But promises of new and more lured me back for The Burning Crusade. Two new races, a whole new continent, new dungeons, and loads of new loot were just some of the features that this expansion boasted.

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Tags: guide, levels, loot, mmog, online, roleplaying, skills, world of warcraft
Posted in Computer Games, Mac, PC, Reviews | 4 Comments »
Wednesday, September 23rd, 2009
World of Warcraft has lived up to its name and turned the world of PC gaming into a world of WoW. The most successful MMORPG (massively multiplayer role-playing game) to date, boasting over 11 million subscribers (that’s more then the entire population of Switzerland!) and its showing no signs of slowing down as it nears its five year anniversary.

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Tags: cooperative, d&d, guide, hunters, levels, loot, mmog, online, roleplaying, skills, world of warcraft
Posted in Computer Games, Mac, PC, Reviews | No Comments »
Saturday, September 19th, 2009
My warlocks run of fabulous mounts continues.
The Magnificent Flying Carpet!
As soon as her tailoring skill was high enough, I had to make this. Its far too awesome too pass up. Although there have been quite a few Aladdin jokes.
The description makes me chuckle every time. “This is a very fast rug.” Cute!
<3
TFG
Tags: cute, loot, pets, warlock, world of warcraft
Posted in Computer Games, News | 1 Comment »